eTableTennis Club 1stリリース

exrsaizerは、7月6日0:00(JST)に、Meta Storeにて、eTableTennis Clubの1stリリース版を公開致します。

ここまでに、5年間の歳月、実質2年の開発期間を要し、道中挫折しそうになることがありましたが、満を辞して、Metaの承認が下り、正式リリースに至ることができました。

1stリリース版は、Early Accessという位置付けで、新しい体験を早期にプレイできるものです。

https://vr.meta.me/s/1Ubnkkj1FnqY1zY

今後は、迅速に2ndリリースのMajor Updateを予定しております。

———-Meta Store文面———-

<Objective>
Our goal is not simply to create a game or play in a silent arena. We aim to build a place where people can practice, grow, and enjoy table tennis together.
Whether you are a beginner, a competitive player, someone returning to the sport, or someone looking for additional accessibility support, eTableTennis Club is designed to help you keep playing and improving.

<Current Features>
・For Common
 ・Realistic table tennis physics
 ・Machine training mode ( fixed basic pattern )
 ・Play analyzer for real-time progress tracking
 ・Accessibility-support ( wheelchair mode, yips prevention, spin &speed limiter )
・For Subscriber
 ・Advanced machine training pattern ( additional pattern and coach menu )
 ・VS AI Player mode are designed for enjoyable rallies and effective practice
  ・In Addition, AI vs AI Player watch mode

<Early Access>
eTableTennis Club is currently in Early Access.
The core experience is already playable, and we are continuously improving the game based on community feedback.
Early Access members receive ongoing updates, access to future features as development progresses and detail information for FREE.

<Future Development Plan>
・For Common
 ・Physics updates continuously
 ・Training togather as Club
・For Subscriber
 ・AI coaching and advice features
 ・Training online sharing as Club
 ・Continue to learn skills and variable style for AI Player
 ・Digital variable rubber and Racket for flexibility
etc

<Our Philosophy>
eTableTennis Club is developed under the philosophy of IBASHO, a Japanese concept meaning “a place where people feel they belong.” eTableTennis Club is only the beginning of “exrsaizer”.